LITTLE MIMICS WALKTHROUGH
Level 1: A little leap
Your first lesson in learning by watching. Three friends, one gap, and just one lesson: choose the right demonstrator and the whole crew can borrow a safe idea.
The goal
Bring Pip, Nori and Miso to the shared door at the right end of the trail. The gold action stone is just before a one-cell gap. Everyone needs Jump when they reach it.
This is the same puzzle used in the browser demo. Complete Level 1 to unlock Level 30. You can pause at any time; there is no deadline.
Step-by-step solution
Teach Pip Jump, then let the idea travel
Pip is the mint friend at the front. Nori and Miso face east and can both see Pip, so they copy the lesson immediately. On the gold stone, each friend executes Jump, crosses the gap and walks to the door.
- Select Pip, the mint friend at the front.
- Press Teach Jump. Confirm that all three habit badges show Jump.
- Press Let’s go. The crew walks to the action stone, jumps over the gap and reaches home.
Common mistakes and why they happen
Why does teaching the friend at the back fail?
The friends ahead cannot see a demonstration behind them. With only one lesson, choose Pip so both observers can learn before they reach the gap.
Why does Turn lead off the trail?
Turn rotates clockwise and moves one cell. This straight trail needs a two-cell Jump to skip the gap, not a change of direction.
Do I need any tools in Level 1?
No. The opening puzzle is solved with a single Jump lesson. Screens, blindfolds, swap charms and wait pads become useful in later puzzles.
Quick solution checklist
The exact authored plan, including every gathering pad. Each Go / Resume runs until the next gathering or the win.
- Pip → Jump
- Go / Resume